De GBLL, TAL, ALAO, etc.
- The game : http://magicword.lezinter.net
- The code : https://gricad-gitlab.univ-grenoble-alpes.fr/lzbk/MagicWord/ (now dockerized)
Initiated from within the Innovalangues project, MagicWord is an adaptation of Boggle (Turoff, 1972), a letter game. Building on the success of applications such as Ruzzle (35 millions de joueurs), we have tried to propose new rules to harness the linguistic attributes of such games for language learning.
MagicWord currently exists in two languages: French and English.
This game targets both lexical et morphologic linguistic competences. As in many letter games, the wider the lexical knowledge of the player, the better chance of finding words (in the grid). But, knowledge of the stemming mecanisms will be especially important as each lemma will allow to create various forms.
The Wordbox, a kind of personnal lexicon, is provided to the player so that they can record words of interest or create word lists.
For more information see:
- the origins of the project (fr);
- 10.4000/alsic.2828 : 1st article, original idea (fr);
- 10.1109/ICCNC.2016.7440546 : “the bologna algorithm” ;
- 10.14705/rpnet.2016.eurocall2016.575 : towards the current version ;
- CALICO 2018 slides : the current version ;
- this game is integrated in our game design strategy :
The aim of the game is to find words in a 16 letters (4×4) grid. To create a word, letters need to be adjacent, the direction is not relevant, a letter can only be used once per word.
There are two game modes:
- Rush : find as many words (you should try to group forms stemming from the same lemma into combos) ;
- Conquer : with specific objectives, only time matters, fullfil the game challenges in as little time as possible.
The up-to-date list of contributors is available in the code…
|2014–2017||The first versions of MagicWord were implemented in the GAMER work package of the Innovalangues project|
|2019||Démarre SHS !, WP3 of Data@UGA funds the integration of new languages to MagicWord.|